FINAL OUTCOME – PERSONAL

EVALUATION. The Advanced and experimental 3D computer animation techniques, personal project was a core interest of mine; having completed this project I can look back and confidently agree my knowledge has substantially grown.  nCloth simulations create cloth like materials from 3D plane objects where physics is applied based on the real world, through material attributes such as, gravity, thickness, collide, wind, solver attributes and supsteps. … Continue reading FINAL OUTCOME – PERSONAL

Ballerina (2016)

Ballerina is a 3D computer-animated film (2016). The protagonist, Felicie an orphan girl has been unlucky so far in her life. Under-valued, Félicie and the deuteragonist Victor, who longs for the heart of felicie, leave the orphanage and set their sights to Paris. I sought much inspiration from the techniques of animation involved in this film. Using keyframe technology into the characters’ smooth movements and … Continue reading Ballerina (2016)

BODY MECHANICS – BALLET

The next step for the advanced & experimental 3D Computer Techniques Brief will include body mechanic pieces of ballet movements. I will follow the same process for each of my experiments. I will be referencing the film “Ballerina”.   I will initially set out to achieve three more shots, the deadline is shortly approaching if I get to achieve this or I will just try … Continue reading BODY MECHANICS – BALLET

TIMETABLE PROGRESS W.E. 05

Progress Evaluation – Week FIVE. Half way through the projects now. I am happy with my progress. I have been able to keep on track with my schedule, film reference footage, break them down and begin the blocking stages of the animations. I now know how to create nCloth materials, I am very confident about my knowledge and have trained myself enough to move onto … Continue reading TIMETABLE PROGRESS W.E. 05

Kate Cooper @ Hayward Gallery

KATE COOPER In this exhibiton at the Hayward gallery, artist Kate Cooper features 3D computer-generated imagery. Three large-scale screens that share one space and total one installation. The sound moves across each screen, and in doing so, directs our attention to each individual vide.  Cooper explores the vulnerability and fragility of the human body – for instance, when the model bangs herself against a wall … Continue reading Kate Cooper @ Hayward Gallery

nCloth Test 03

STILLS. FINAL. Evaluation. The purpose of this experiment was to create and attach a realistic nCloth simulation and attach onto long winter studio rig to look like a skirt, this time i knew enough about the process to keep going with it and go through the values until it looked like what I was wanting. Using Sarah again, from the longwinter studio rigs, I used … Continue reading nCloth Test 03